This post was supposed to go up a few days after I arrived home from PAX, but as you can see, other things required my attention. Then more things filed in a line and wouldn’t let up. Truth be told, I didn’t really feel like synthesizing my entire con experience. I had plenty of time…
Tag: game dev
Playtesting at Unpub (PAX East 2026)
Note: I figured I need a post announcing my Unpub activity as well as any possible changes that might occur. This sticky post will serve as a gentle but persistent reminder. Any updates or changes will be made here. Play testing at Unpub at PAX East 2026. March 27th starting at 10:30 am. Located in…
Tabletop Game and Card Devving #1
There’s been a lot going on recently, and I’m amazed that my efforts to develop a tabletop game haven’t gone to pot. How many months has it been since I decided I wanted to make a game and have it play tested at Unpub? It’s less than two months away, and I’m still going. I’m…
if (curious) { learnCode(); }
It’s my first headache of the year. I must be doing something right if it came so late in January. Schoolwork has been merciful… so far. I’ll enjoy this relative peace while I can because I have a distinct feeling things are going to start getting messy—both offline and online. To keep myself grounded, I’m…
The Plot for a Peerless Portfolio
For my MLIS program, we have to create a portfolio. It’s a project that many students tend to leave until the last few weeks before graduation, flying into a foaming panic as they tear through a checklist of required documents and mangulate Wix templates. (Note to self: Fight for the privilege of designing my own…
One-Year Anniversary
On January 9th, I was in an awful mood. The kind of mood where I wish ill upon others—careers crashing, nightmares, a sense of impending doom, incurable halitosis—and want to get lost in books or tactile projects until the day is over. The feeling persisted until I got the notion to look through my 2024…